Final Image
Work in Progress
Software: Autodesk Maya, Substance Painter, Substance Designer
Time Spent: 19 hours and 27 minutes across 5 weeks
 Responsible for all aspects, I completed this project as an assignment for my Look-Modeling (DIG 4325C) class at the University of Central Florida. The assignment was to design and create an arcade cabinet and its environment. As a class, the goal of this assignment was to reacquaint ourselves with Maya and Substance Painter from the winter break. However one of my own personal goal was to improve upon my abilities to make renders look photoreal through lighting and texturing.
 The process of modeling gave me great insight in the inherent difficulties when modeling with hard surface vs sub-division workflows. My prior workflow consisted of mainly using a hard surface modeling workflow to create objects. I had already modeled over 40% of the scene before quickly realizing the limitations of this destructive workflow when the time comes to start texturing and UV unwrapping. Although generating more quads I found the sub-d workflow to be best in emulating the smooth rounded edges we see in the day to day life. 
The original dimensions of the room are a digitally precise measurement to my professors own office space. Rather than creating another office space, I challenged myself to make the environment seem like a cutout of a larger whole. While the kitchen is quite empty, the style of kitchen is supposed to reflect a low budget kitchen renovation to seem more modern. While researching modern kitchens, I had noticed many kitchen countertops quite barren of any large kitchen appliances. This meant that I was able to keep my modeling to a minimum while maintaining a sleek modern look.

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